Showing posts with label Timepiece. Show all posts
Showing posts with label Timepiece. Show all posts

Sunday, 8 November 2015

Concept: Timepiece Final Painting


The final painting of the timepiece turned out much better than that of the insect. I had more practice and got used to using a tablet again, however I can't help but feel that a night scene is simpler to paint than day. Shadows are something I still need to work on, although I think the sun and the colour of the background works well.

Even from the initial stage of the paining process, it is evident that starting this, I was much more confident than I was while starting the insect painting. I wanted to create a night scene using inspiration from Stonehenge as the light from the timepiece would be effective in this location and it would be easier to see.
When I created the sun setting, I worked several layers into it, making it seem illuminated and then painted around around the areas, blending it just enough to make it look like rays. I then made the sky and grass areas darker where the light would not reach.
To emphasise that we are looking at straight on with the sun rising, I added hints of orange and yellow along the horizon.
Due to the view point of the painting, the timepiece is seen head on and should be obscured in darkness as the sun is behind the object. This stage does not reflect it as I knew that there would be light emanating from the object itself.
In this stage, I textured the timepiece as included the coloured light from the object, illustating that it should be 6:45AM and added the shadow. There is also more shading on the timepiece as a better reflection of where the light is coming from.










I took inspiration for the background from
Allthesky.com, (2015). Stonehenge - Observatories - Digital Images of the Sky. [online] Available at: http://www.allthesky.com/observatories/stonehenge.html [Accessed 13 Nov. 2015].

Saturday, 7 November 2015

Concept: Timepiece Model Sheet


This is a rough model sheet for my timepiece, hopefully showing how it works.
Finding a good colour for the background was difficult and I still don't think this is the ideal shade, however any lighter shades made the timepiece difficult to see and darker shades were hard on the eye..

The front and back views have the red and purple lighting for each half of a day and shows that the sections which aren't meant to be lit would still have some light shining and bouncing onto it, although this lighting would not be as prominent and 'full' as that which is meant to be used to tell the time. The side view of the timepiece show that the middle section protrudes from the middle of the areas. These views also show that the rings are all 'inside' each other, and doesn't spiral inwards.

Concept: Timepiece Simple Detail Iterations


I used a template to figure out what type of base I wanted to use with the timepiece levitating above it. The two main material ideas are granite and marble; I thought dark and light bases would work best due to the idea of wanting coloured light to reflect the time of day. I like the Nero Maltese granite more than the others and I like the majority of the marble bases, however, due to the coloured light idea, I chose a white one and worked on it more to see how the reflections would look.

I really like the reflection of the light on a black surface as the brightness of the colour works well on the dark surface. Although these are rough detailed ideas, I like the brush used to create the granite-like texture and thinks it works well.


The white marble base looks more clean than the dynamic black, however the rings were altered from black to two shades of grey as the black rings didn't seem to go well with this base than the black base. The light grey works better with the white base than the other two colours, but if I were to choose this grey then I would add some white into the rings to match it with the marble base. If I were to choose the marble base then I would not use the black rings.
Overall, I think it's between the granite black rings and the light grey marble rings.

The colour of the light for midnight to noon and noon to midnight will be different, illustrating which 6 o'clock (6th ring lit up) it is. These colours needs to be carefully considered as it needs to be prominent enough to be noticed in the day light, therefore I would not use yellow or orange, nor blue due to the brightness of the surroundings outside usually from roughly 6am to 6pm.
It will probably be red for midnight to noon and purple for noon to midnight.

Tuesday, 3 November 2015

Concept: Timepiece Further Designs





I placed 6 choices from the previous silhouettes onto a separate page in order to see it without the clutter of the other designs around the ones I would possibly like to look at in more detail. From these 6, I chose to define a few of which I think I would prefer.

Iterations of one of the designs were then created. I toyed with the idea of having multiple sections for hours, minutes and seconds, different layers and ways of making the water idea plausible. After the water idea turned out not to be realistic (something which I would feel comfortable with), and I had dabbled in the idea of using a type of magic to make the timepiece work, I decided to use lights instead. I created a timepiece idea with layers with the light idea but have yet to decide what it should stand on.

Concept: Timepiece Silhouettes


We were asked to create a Timepiece for the second task. Timepieces can take many forms and can be powered by many different things. I toyed with the idea of creating something which was powered by the growth and process of life.
My initial idea was to create a tree whose apples fell and decayed throughout the course of a day. This way, a person would be able to tell what time of day it was by seeing how decayed the apple was. There were some issues coming into this though; Realistically, the apple would be likely to break after falling from the tree, so I added a pool or a trench of water to catch the fruit.
Other ideas have included a landmark with a waterfall mechanic, a dress or flower which decayed over a period of time and several statues which turn into different numbers or shapes depending on the time.
I settled on trying different alterations of the round glass like figure filled with water. This would empty out somehow during the day. 


These are designs and patterns drawn on Alchemy, all of which used the mirrored option.
Although I like all of these designs, all of them look as though they would be a statue or a monument from a sci-fi type setting. The middle left design looks like something from an alien-esque setting and the one in the top left looks as though it is of a woman one would worship. The rest of the bottom two rows look as though they are settings of combat or profiles of warrior like figures.
The designs didn't suit what I had imagined a timepiece to look like. It was fun creating things in Alchemy and although I didn't end up wanting to use any of them, it let me explore different areas and perhaps I will use these as inspiration to look back on for other briefs.