Thursday, 21 April 2016

3D Modelling: Column Final Render and Marmoset Turntable

Normal Map

Having baked my pillar in xNormal, these maps were created and saved in my files, a Normal Map and an Ambient Occlusion Map.
This meant that, using these maps, I could generate the column in Marmoset, making a 3D preview of the model.

In Marmoset, the lighting and different maps can be applied and changed.
For this model, I have only used the Normal and Albedo Maps and also the Ambient Occlusion Map.
Ambient Occlusion Map
Column Render


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