We were asked to create a Timepiece for the second task. Timepieces can take many forms and can be powered by many different things. I toyed with the idea of creating something which was powered by the growth and process of life.
My initial idea was to create a tree whose apples fell and decayed throughout the course of a day. This way, a person would be able to tell what time of day it was by seeing how decayed the apple was. There were some issues coming into this though; Realistically, the apple would be likely to break after falling from the tree, so I added a pool or a trench of water to catch the fruit.Other ideas have included a landmark with a waterfall mechanic, a dress or flower which decayed over a period of time and several statues which turn into different numbers or shapes depending on the time.
I settled on trying different alterations of the round glass like figure filled with water. This would empty out somehow during the day.
Although I like all of these designs, all of them look as though they would be a statue or a monument from a sci-fi type setting. The middle left design looks like something from an alien-esque setting and the one in the top left looks as though it is of a woman one would worship. The rest of the bottom two rows look as though they are settings of combat or profiles of warrior like figures.
The designs didn't suit what I had imagined a timepiece to look like. It was fun creating things in Alchemy and although I didn't end up wanting to use any of them, it let me explore different areas and perhaps I will use these as inspiration to look back on for other briefs.
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