Wednesday, 13 April 2016

3D Modelling: Column Low Poly Model

Primitive View
Front View
Side View
Top View

This is the low poly of the column created in Maya by cutting in the decimated version of the high poly to the original Maya model.



Upon reflection of this piece, the smooth preview has been distorted due to missing edge loops when deleting and replacing faces throughout this process.
I started all of the UV Mapping process of each face and section from scratch by selecting each face then either planar or cylindrical mapping. then editing them as I saw fit. I mapped them all out before scaling them and putting them into the top right section of the grid in with the coloured grid for UV mapping.
Primitive View
This was my first time UV mapping properly. It wasn't as bad as I thought it was going to be but it took me roughly 10 hours to complete the UV mapping of the column.

UV Map

Front View
Side View

Front View





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