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Primitive View |
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Front View |
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UV Map |
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Top View |
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Side View |
Before I actually started creating the UV map, I thought that an organic object would be easier to do than objects with hard edges. However, I've found that it's more difficult to determine how many shells are needed for an object and where the seams should be.
It took me much longer to UV map my column than the time machine but I think that may be due to the fact that were more parts to the column, and also because I was just starting to learn UV mapping.
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Front View |
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Primitive View |
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Side View |
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Albedo Map |
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Top View |
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Time Machine with Cage |
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