Wednesday, 20 April 2016

3D Modelling: Time Machine Texture and Cage

Primitive View
Front View





UV Map
Top View
Side View


Before I actually started creating the UV map, I thought that an organic object would be easier to do than objects with hard edges. However, I've found that it's more difficult to determine how many shells are needed for an object and where the seams should be.

It took me much longer to UV map my column than the time machine but I think that may be due to the fact that were more parts to the column, and also because I was just starting to learn UV mapping.



Front View
Primitive View



Side View

Albedo Map
Top View
Time Machine with Cage

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