Here we have an updated version of the time machine, as an actual glove instead of just fingerless and a better structure and shape in general. There are still no scratches due to lack of time, however having restarted the piece, I think it's turned out alright given the amount of time I had.
I decided to restart the piece as I just couldn't figure out how to just add fingers on through zbrush so I just rebuilt it on Maya and sort of made it simpler to begin with.
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Primitive View |
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Front View |
There were loads of misplaced vertices, messed up faces, extra edges etc and I spent around 3 hours importing and exporting changes in and out of zBrush and Maya! This is because there were holes in my models and overlapping areas when I imported the .OBJ into zBrush., but it's all good now.
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Top View |
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Side View |
I adjusted the original model of the template so that it was better and easier to edit in zbrush.
It looks more like a hand instead of a blob and this made it better to sculpt in zbrush.
This took me less time than the previous sculpt did as I knew roughly what I wanted and where things were meant to be.
This meant that things could also be improved upon quicker; the palms were shaped more realistically and the fingers took a better shape, which would have been more of an improvement had the first design had fingers...
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Primitive View |
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Front View |
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Back View |
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Right View |
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Top View |
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Left View |
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Side View |
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Primitive View |
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Front View |
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Top View |
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