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Normal Map |
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Ambient Occlusion Map |
These are the maps I used on my Time Machine Marmoset model.
I wanted the glove part to be fabric and the cuff to be a metal material and designed the maps correspondingly.
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Metallic Map |
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Roughness Map |
Both the Metallic and Roughness Maps took me a few tries to do correctly as sometimes things were too reflective etc, but I think that it's turned out alright.
I included a close up screenshot of the cuff as it is not that easily seen on the turntable preview.
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Close up of the metal cuff |
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Time Machine Render |
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