 |
Normal Map |
 |
Ambient Occlusion Map |
These are the maps I used on my Time Machine Marmoset model.
I wanted the glove part to be fabric and the cuff to be a metal material and designed the maps correspondingly.
 |
Metallic Map |
 |
Roughness Map |
Both the Metallic and Roughness Maps took me a few tries to do correctly as sometimes things were too reflective etc, but I think that it's turned out alright.
I included a close up screenshot of the cuff as it is not that easily seen on the turntable preview.
 |
Close up of the metal cuff |
 |
Time Machine Render |
No comments:
Post a Comment