Part of the reason why I wanted to create something like this is because I thought I needed to make something a bit more complicated than what I did with the column, in hope that I may be able to showcase more.. ability I guess, even though I'm still having a bit of trouble with the low poly model of the column. So I hope I figure it out and am able to do this to the time schedule. Another reason as to why I would like to make a glove type thing, instead of a watch-like object is I thought I may as well use this time to try drawing hands!
At the first creation of the design, each finger had a sharp end to it, however I restricted it to just the index finger. My idea is that once the time/date is set then the user draws into thin air, 'ripping' open a seam which they can them step through. I may reduce these to just the sharp one for the index finger. These initial designs don't show it very well but they, or it, will be linked inside the glove, and as the glove is quite old, it would be tattered, therefore the wires or connection inside it would be seen. I'd like to spend a lot more time on 2D, well as much as I can but that is far too much time and I need to move onto creating the model in Maya.
I have not quite yet decided what the cuff's material will be but I am leaning more towards metal rather than leather. Why I decided on leather initially was so that the metal dial would stand out more on the cuff. Perhaps instead of the chain link type things on the wrist side of the bracelet, I will use metal to connect it (this is where the bracelet snaps on after putting on the glove part), and if I were to do that then the leather would make a much more ideal material.
I guess modelling this on Maya would be easier to do it over a hand but I think if I got the measurements and proportions right, it wouldn't really matter... I just hope that I can.