Here is the zBrush sculpture I created after modeling my column in Maya. These four screenshots show the damage from each view of the column. This is without texture or noise and has the standard brown clay material featured in the zBrush settings.
After refining the sculpture, I decimated down to around 1000 points to get this Medium Poly Model. I used the default zBrush material so it would be easier to see how the column looked while I decimated it. This has been saved as an .OBJ and will be cut into Maya to make the Low Poly Model.
Sometimes I felt as though I didn't include enough wear and tear on my column but again, as these things are the first times I'm doing them, I'd like to make them pretty simple in order to not overwhelm and so I can learn the processes with as little issues and confusion as possible.
No comments:
Post a Comment